Friday, March 18, 2016

Are You a God?


Monte Cook Games has a Kickstarter running right now for "Worlds of the Cypher System," featuring three setting books for their Cypher System game (which I love). All three sound great, but today let's check out the Gods of the Fall setting, by Bruce Cordell:
The old gods are dead. Burning and crumbling, the divine realm dropped from the sky and smashed into the world like a vengeful star. The earth was plunged into darkness. Hope shriveled. Life has become cheap, brutal, and short. But from the ashes of this catastrophe, you can awaken your own divine spark. Claim a dominion; declare yourself the god of War, of the Hunt, of Winter, of Fire, or of the realm of your choice. And if you can complete your divine labors, fulfill prophecy, and throw down the despots that rose in place of the fallen gods, you might redeem a world fallen into evil. You might truly become—a god!
How cool is that! You can eventually play as a god!

Now, I know you’re already thinking of the possibilities. “I could become the god of war,” you think! “Or the god of time!” What power!

Slow down there, Mr. Deity. Here’s my suggestion: Don’t aim for the top right away. It’s a lot of responsibility being, say, the god of death. One little slip-up and you might depopulate the wrong continent! So start small. Be a god in training, and roll a d20 on the tables below to see what kind of junior god you should be.

(It may turn out that your power doesn’t match your divine domain. No matter. The gods work in mysterious ways.)

You are the god of...
  1. Cookies 
  2. Crippling back pain 
  3. Déjà vu 
  4. Facial hair 
  5. Food spoilage 
  6. Goosebumps 
  7. Hangovers 
  8. Hiccups 
  9. Homonyms 
  10. Ladybugs 
  11. Nearsightedness 
  12. Odors 
  13. One night stands 
  14. Oversleeping 
  15. Profanity 
  16. Puns 
  17. Rainbows 
  18. Static electricity 
  19. Underwear 
  20. Vertigo 
Your signature godly power is...
  1. animating leaves on a windy day
  2. avoiding spoilers
  3. communicating using only your eyebrows
  4. creating "to-do" lists
  5. decreasing the calorie count in foods
  6. detecting sarcasm
  7. finding that itchy spot on a dog that makes him kick his leg
  8. healing damaged clothes
  9. leaning back in a chair and balancing it on two legs
  10. levitating balloons
  11. motivating toddlers
  12. playing both sides of "good cop / bad cop"
  13. purring like a kitten
  14. scintillating conversation 
  15. sleeping through anything
  16. speed reading
  17. spelling
  18. summoning slugs
  19. turning things purple
  20. ultrasonic yodeling

Thursday, March 10, 2016

Edge of the Empire Dice: Film Examples


I've heard Edge of the Empire players say that the game's narrative dice system helps recreate the action-packed feeling of the Star Wars movies. With that in mind, I thought I'd imagine how the die results line up with example scenes from the movies. Feel free to share your own ideas in the comments!

No Successes, No Advantage or Despair

  • "Better bluff this Imperial on the comm." (Rolls) "Boring conversation anyway."
  • "My tauntaun is upset, but I don't see anything." (Rolls) *Wampa fist*
  • "You will bring Captain Solo and the wookiee to me." (Rolls) "Your powers will not work on me, boy."

No Successes But Some Advantage

  • "Do, or do not. There is no try." (Rolls) "Moved a tiny bit, the X-wing did."
  • "Master Luke! You're standing on..." (Rolls) "Crap! Well, at least this guard is getting eaten with me."

No Successes But Some Threat

  • "Our snowspeeder is gonna crash! Gotta try to land!" (Rolls) *Crash* "Dak?"
  • "Vader is here!" Zap! Zap! (Rolls) "Hey, where's my blaster going?"
  • "I'll just sneak up on these scout troopers..." (Rolls) *Snap!*

No Successes But Despair

  • "Oh my, stormtroopers, here? I'm sure they'll listen to reason." (Rolls) *Droid parts scatter*
  • "Just gotta slice into this bunker's back door..." (Rolls) *Extra door closes over the first one*
No Successes But Triumph
  • "Boba Fett is around here somewhere...but I'm blind!" (Rolls) *Burp*

Success, No Advantage or Despair

  • "These aren't the droids you're looking for." (Rolls) "These aren't the droids we're looking for."

Lots of Successes (or Success + Triumph)

  • "Use the Force, Luke!" (Rolls) "Great shot, Kid, that was one in a million!"

Success + Advantage

  • "Never tell me the odds!" (Rolls) Asteroid: 1; TIE fighters: 0.
  • "Bleep bloop bleep!" (Rolls) Blast doors open, and the computer mentions that the hyperdrive was disabled.
  • "Leia...hear me..." (Rolls) "We've got to go back. I know where Luke is."

Success + Threat

  • "Gotta close that blast door..." (Rolls) "Aha!" *Blast* "Now, where are the bridge controls?"
  • "I'm going to find a way out of the detention block." (Rolls) "Into the garbage chute, Flyboy."
  • "Luke is gonna freeze to death out here. How can I save him?" (Rolls) "*Sigh* Really?"
  • "Let's find a place to hide on this asteroid." (Rolls) "Yeah. That'll do nicely."

Success + Despair

  • "Now to unfreeze Han so we can get out of here..." (Rolls) "I know that laugh."


Tuesday, March 1, 2016

Edge of the Empire Profession Quotes

When she was picking out a D&D character to play from the excellent pregenerated PCs on the D&D website, my favorite player (and wife) found the character quotes to be extra helpful in getting a feel for each character. A few days later, when I mentioned wanting to start an Edge of the Empire campaign, she said she’d like to find something similar for characters in that game. We looked around and didn’t find anything like that, so I wrote the ones below, one for each profession. If you find them helpful, or you think of fun quotes of your own, let me know in the comments!

Bounty Hunter: Assassin
“Oh, you want to surrender? That’s a good one."

Bounty Hunter: Gadgeteer
“I’m sure I can squeeze a little more power out of this thing."

Bounty Hunter: Survivalist
“Let’s take a different path. I’m pretty sure those are rancor droppings."

Colonist: Doctor
“It was close, but I managed to managed to patch you up. Now, let’s talk about what you owe me."

Colonist: Politico
“Put away your blasters. I’m sure we can work this out."

Colonist: Scholar
"Don't trust these guys. I've seen those forehead markings before. These are cannibals from the Unknown Regions."

Explorer: Fringer
"If we can make it to One-Eyed Lev's cantina, we'll be safe. Well, safe-ish."

Explorer: Scout
"Womp Rat to Treehouse. Target spotted. Three walkers--correction, four walkers--inbound. Over and out."

Explorer: Trader
"I KNOW what you sell the REGULAR customers. I want to see the special stock."

Hired Gun: Bodyguard
"Trouble. Get behind me. All of you."

Hired Gun: Marauder
"Nah, keep your blaster. It would only slow me down."

Hired Gun: Mercenary Soldier
"Form up. We'll soften them up with missile fire first."

Smuggler: Pilot
“Hang on…things are about to get bumpy."

Smuggler: Scoundrel
“Why are you people so jumpy? Don’t you trust me?"

Smuggler: Thief
"Hey, if they didn't want me to have it, they should have protected it with something better than a G3-series Shock-Lock."

Technician: Mechanic
“I KNOW the hyperdrive is smoking. Just give me one more minute with it."

Technician: Outlaw Tech
“This won’t hurt a bit, Cee Cee. You’ll like having a built-in flame projector."

Technician: Slicer
“I can get us past their security if you can keep those guards distracted."

Saturday, October 31, 2015

The Springfield Ghostbusters

My son's rendition of Homer and Bart as Ghostbusters

If you’re like me, you’ve probably spent the week watching Simpsons Halloween episodes with the Ghostbusters Roleplaying Game within reach. Obviously you’d want to put those together, so guess what? I’ve saved you the trouble!

Your Own Simpsons Halloween Special

Let’s use the Ghostbusters rules to bring a Simpsons Halloween episode to the gaming table. The first thing we need is some Simpsons.

Homer
Brains1Weasel Out of Things
Muscles2Eat Anything
Moves2Bowl
Cool2Borrow From Flanders
Goal: Eat, Sleep, and Cuddle With Marge

NOTE: If Homer is a player character, you might want to give him 5 more points in Traits, enough to give him the standard total of 12. The other Simpsons already have 12 Traits points. (Yep, even Maggie.)

Marge
Brains3Springfield Facts
Muscles3Carry Things
Moves3Clean
Cool3Raise Children
Goal: Keep Family Safe

Bart
Brains2Make Mischief
Muscles2Fire Slingshot
Moves3Ride Skateboard
Cool5Fast Talk
Goal: Have Fun

Lisa
Brains5Library Science
Muscles2Run
Moves3Play Saxophone
Cool2Debate
Goal: Save the World

Maggie
Brains4Escape
Muscles2Climb
Moves2Pacifier
Cool4Attract Attention
Goal: Defeat Her Enemies

Ghostbusters in Springfield?

Sure, why not? Here are a few ways we could bring professional paranormal investigation and elimination to the entertainment capital of this state.

Option 1: The PCs could be the players’ own Ghostbusters, visiting Springfield to take care of some spectral business.

Option 2: The players take the roles of the Simpsons family, who have (in the manner of a Simpsons Halloween special) somehow gotten into the Ghostbusting business. Professor Frink could believably invent ghostbusting equipment (such as his patented De-ghostifier), which the Simpsons could then acquire (along with a power source from Homer’s workplace).

Option 3: Who needs grownups? Bart and Lisa and their friends can get the job done, operating out of their Treehouse of Terror. They’ll need equipment, of course, but Frink could provide it (as above) or Lisa could develop it herself.

What Do Springfield Ghostbusters Do?

Here are a few story seeds for Ghostbusters operating in Simpsons territory.

  • Haunted Milhouse. Bart’s friend Milhouse has died, and his ghost is inhabiting his house. The PCs can trap the poor dead kid, but he reappears in his room the next night—Milhouse is a repeater! If the team wants him to stay gone (so they can get paid), they’ll need to satisfy his Goal: he wants his parents to remarry!
  • Krusty Kult. Springfield sees a spike in its clown population, as numerous clowns arrive to worship Krusty. The object of the clowns’ reverence has been broadcasting a mind-control signal as part of his show, and now he controls a clown army which he intends to use for some nefarious purpose. Will the Ghostbusters make a deal with the devil when they learn that the incarcerated Sideshow Bob knows a way to break Krusty’s kontrol over his kreepy kult?
  • Comic Book Die. Comic book characters are coming to life and causing chaos at the Android’s Dungeon! Luckily, all the animated comic characters are still comic book sized. Less luckily, even the “good guys” in the comics are behaving badly, thanks to a comics crossover event in which Radioactive Man and friends have been replaced by twisted mirror versions (bizarre, eh?). Can the Ghostbusters stop their heroes from wrecking the comic store without doing it themselves with their proton packs? (Pardon me…De-ghostifiers. Glavin!)

Wednesday, October 14, 2015

Politician Archetype for All Flesh Must Be Eaten

I wrote this years ago for a website that isn't around anymore (and I'm sorry to say I don't remember its name). It's a politician character archetype for All Flesh Must Be Eaten. Last night during the Democratic debate it popped in my head again, so I thought I'd share it.

Image: NBC

Politician
Norm

Str 2 Dex 2 Con 2
Int 3 Per 2 Wil 3
LPs 26
EPs 26
Spd 8
Essence 14

Qualities/Drawbacks
Attractiveness 2 (2)
Charisma 2 (2)
Contacts (Governmental) (2)
Humorless (-1)
Obsession (Political Power) (-2)
Resources (Well-off) (2)
Showoff (-2)
Status 3 (2)

Skills
Acting 3
Bureaucracy 3
Cheating 2
Dodge 1
Guns (Pistol) 2
Haggling 3
Humanities (Political Science) 3
Humanities (Psychology) 3
Notice 3
Seduction 2
Smooth Talking 4
Sport (Golf) 1

Gear
Government I.D. badge, briefcase, smartphone, campaign buttons

Personality
I was on my way to the top--the White House was surely only a few years away. All those years of kissing babies and telling the stupid public what they wanted to hear was finally paying off. I had a house in the ‘burbs, a wife and kids who looked great in the campaign ads, and a chauffeured ride to work every day in a government car.

Then this zombie thing started. At first I didn’t believe the crazy stories that people were telling. I mean, come on! People rising from their graves to eat living flesh? But when I came home to find a rotting corpse munching on what was left of the wife and kids, I realized the truth: my bid for the presidency was going to be delayed.

Now my very survival is a full-time campaign. I’ve managed to form an alliance with a few surviving citizens. It’s strange how something like the dead returning to life can make people from such different backgrounds work together--even those damn liberals. But the world has turned into a new two-party system: the Living and the Dead--and the Dead don’t vote.

Quote
“Put me in charge, my fellow survivors, and I will lead my party to victory!”

Thursday, August 27, 2015

GenCon 2015: Games I Played

Wanna hear about some of the games I played at GenCon this year? I hope so, 'cause here they are!

Ghostbusters: The Board Game


Ghostbusters is a cooperative board game with light roleplaying elements. You play as one of the Ghostbusters and undertake different missions. The one we played in the demo game involved one open ghost portal on the board, several weak ghosts, and one tougher ghost (Slimer).


We started in the Ectomobile, and used one of our actions to disembark. We could then move, zap a ghost, clean slime off a teammate, or deposit ghost traps back in Ecto-1. Your number of actions depends on your level, and is reduced by how many times you've been slimed.

Each Ghostbuster has his own special abilities and a unique way of gaining XP. (Everyone gains XP by busting ghosts; these are additional paths to XP.) Playing as Ray Stantz, for example, I could gain XP by cleaning slime off my teammates.


Weak ghosts can be captured by a single zap, while tougher ones require the Ghostbusters to score several hits with the containment beam (represented by putting a ringed token on the ghost in your Ghostbuster's color). After the Ghostbusters have acted, the ghosts move. If a ghost moves through a Ghostbuster's square, that 'buster is slimed. Finally, we roll the special die with parapsychology symbols to see if more ghosts emerge from the portal. (I hope they call this the Zener die.)


Most of the game pieces were still in prototype state during the demo, so it's hard to tell how impressive the final product will be...except that the ghost pieces were pretty nice.


Dungeon Crawl Classics

Jim prepares to destroy us.

My Internet friend James Walls invited me to join his unofficial game of DCC before GenCon started. I'd never played before, and was eager to try it after reading James's blog posts about running the game--especially his Star Wars: Stormtroopers version where his players were stormtroopers trying to take down a Jedi.

My Three Characters. None survived.

James ran The Well of Souls for the eight of us. We each controlled 3 level 0 characters. We faced ritual sacrifice, animated skeletons, a wicked puzzle we never did solve, and the most dangerous foe: each other. (James added an evil blade to the adventure to mix things up; he describes it in his blog post "The Blade of Eight Souls.")

In general, I like how RPGs have evolved over time. I'm not one of those gamers who misses the Good Old Days when we rolled up characters randomly and played simplistic scenarios where gaining treasure was more important than roleplaying. But I found DCC charming for some reason, and after our game I had to buy my own copy.


The Strange

Now available for purchase

Though I’ve read The Strange and enjoyed it, I hadn’t had a chance to run or play it until now. I got to play the Mastodon adventure (available for sale now), written by Bruce Cordell and superbly run by a GM named Randy. As it turns out, none of the players in this session had played the game before either.

This session was one of those where the game was even more fun than I’d been expecting. The end of the adventure was set in the Ruk recursion (which is a sort of alternate universe), and while it was cool to read about Ruk, it was even cooler to be there. My favorite thing about The Strange is the way part of your character sheet (and therefore, your abilities) gets replaced when you travel to a different recursion.

The Strange won several ENnie awards at this GenCon (the silver awards for Best Game, Best Setting, and Best Interior Art), which made me even more glad I got to try it out. And the next day, I was fortunate enough to get my rulebook autographed by Monte, Bruce, and Shanna.

Like many things that happened at GenCon this year, this alone made my trip worthwhile.

Doctor Who: Adventures in Time and Space

Our MVP

I continued my streak of playing Doctor Who: Adventures in Time and Space at GenCon—this year being my second. (Granted, it's not a long-running streak yet.) The adventure was “The Northern Knights” by Walt Ciechanowski. I won’t describe the plot of the adventure, in case you get a chance to play it. (Also, I was focusing too much on being clever to remember all the plot details.) But I wanted to say a few general things about the game.

My fellow players took the roles of the 12th Doctor, Clara, Madame Vastra, Jenny, and Strax, and I got to play Robin Hood! In my opinion, the MVP was the player controlling Strax. He was hilarious and had a great grasp on the character.

We also had a good GM (Jen). She was cosplaying as Captain Jack. What I noticed most about her was her skill at answering player questions in character. For example, a guard was delivering some expository information to us, and one of the players interrupted to ask a question. Jen kept speaking in the guard’s voice, but shifted his conversation pretty seamlessly to answer the player but still impart some extra information. She was also liberal with handing out story points, which I think made us more likely to try actions we weren’t super-skilled at.

Jen also gave us each two tiny plastic cybermats (adventure spoiler!), which cemented her as my favorite GenCon GM ever.

That's it for this year's games! Maybe I'll play more next year, or maybe I'll go even deeper into the pool of seminars and play even less. We'll see!

Thursday, August 6, 2015

GenCon 2015: New Releases and Other News

I'm still processing all the Gaming Goodness(tm) I encountered at GenCon last week, but I wanted to go ahead and get this info up first. I'll bore you about the games I played in a later post.

Lots of companies announced new products or presented other breaking news at GenCon. This isn’t a comprehensive list of GenCon announcements, just the ones I personally witnessed.

Monte Cook Games announced a new series of sourcebooks for Numenera, collectively called Into the Ninth World.
"The first product in this line will be a sourcebook called Into the Night, to be followed up next year with Into the Deep and Into the Outside. Into the Night explores the vast reaches of space beyond the Ninth World, Into the Deep details regions beneath the sea, and Into the Outside peers into ultraterrestrial and interdimensional realms beyond our universe." - MCG
The Into the Ninth World Kickstarter campaign started on August 5th.

Monte Cook Games seminar
Pinnacle Entertainment Group announced three new product lines. The one I’m most excited about is a Flash Gordon Savage Worlds roleplaying game, which they announced with a cool teaser trailer. Gordon’s alive! The other two are Fear Agent and The Goon, both based on titles from Dark Horse Comics. Pinnacle has posted a video of the Pinnacle GenCon seminar on YouTube.


And Wil Wheaton announced at the Titansgrave Q&A seminar that Tabletop season 4 and Titansgrave season 2 will begin production early next year.