Wednesday, April 27, 2016

RPG Overviews For New Players

I’m putting together a high-level overview of a few RPG systems for some players who may join my group. (Yay, new blood!) We'll talk this over more when we get together in person, of course, but I thought this might help get them thinking about their options. (Their options, in this case, being games I think will be friendly to newcomers, that I either haven't played recently or haven't gotten enough of.)

Here's the skeleton of my overview:

Game Title
When and Where Are We?
What's the Genre?
What's the Premise?
Who Am I? 
What Will I Do? 

And here are some examples:

Deadlands

When and Where Are We? An alternate Wild West
What's the Genre? Dark historical fantasy
What's the Premise? In 1863 history diverged from what we know, resulting in a "Weird West" featuring monsters, magic, steampunk...and horrors.
Who Am I? A gunfighter, mad scientist, shaman, sorcerer, brave, or other Western adventurer.
What Will I Do? Fight zombies and spirits. Use Ghost Rock to power weird technology. Cast hexes. Play cards.

Doctor Who: Adventures in Time and Space

When and Where Are We? All of time and space
What's the Genre? Science fiction
What's the Premise? A Doctor Who game spawned from the current TV series
Who Am I? The Doctor or one of his companions from the show
What Will I Do? Solve mysteries. Run from monsters. Spout scientific jargon. Explore the cosmos. Meet historical figures.

Edge of the Empire

When and Where Are We? The Star Wars galaxy, during the original trilogy.
What's the Genre? Science fiction / space opera
What's the Premise? A Star Wars game set during the original trilogy, but seen from the point of view of wretched hives of scum and villainy.
Who Am I? A human, alien, or droid on the fringes of galactic society, including bounty hunters, smugglers, and hired guns.
What Will I Do? Earn money on legally questionable jobs; explore the Outer Rim of the galaxy in your ship; evade crime bosses who loaned you money; get caught between the Rebels and the Empire.

Marvel Heroic Roleplaying

When and Where Are We? Modern-day Earth
What's the Genre? Superheroes
What's the Premise? Marvel superheroes doing their thing!
Who Am I? Your favorite Marvel hero: Daredevil! Scarlet Witch! Spider-Man! Captain America!
What Will I Do? Fight supervillains. Save the innocent. Protect your secret identity.

Pugmire

When and Where Are We? Far future (but medieval) Earth
What's the Genre? Light fantasy
What's the Premise? Long after Man has vanished from the world, intelligent animals have built a medieval civilization.
Who Am I? A good dog of any breed, specializing in fighting, using magic, or sneaking around.
What Will I Do? Protect the kingdom of Pugmire. Fight monsters and bandits and cats. Seek out relics left over from the Ages of Man.

The Strange

When and Where Are We? Modern-day Earth
What's the Genre? Science fiction & fantasy
What's the Premise? Some people on modern-day Earth can travel to strange alternate worlds, many of which are based on works of fiction.
Who Am I? Someone able to visit the other worlds and manifest different powers and abilities on each one.
What Will I Do? Explore alternate realities. Defend the Earth from invaders. Interact with aliens and fictional characters.


Did I leave anything out? Got any suggestions for changes? I considered a line about "What's Unique About this Game?" but I was undecided about that.

Tuesday, April 19, 2016

Kickstarted: "I Am Zombie: Toxicity"



I've heard fellow gamers complain that, because there are so many Kickstarter projects being created, it's hard to find the really good gaming ones. So I figured when I spot a notable one, I should blab about it.

Well, a really cool one started today. Running through May 16, I Am Zombie: Toxicity is a stand-alone RPG spawned from the fertile, infected loins of the original I Am Zombie (itself Kickstarted in 2015).

It's hard to pick the coolest-looking thing about Toxicity, but I'm going to anyway: It's set in the 1970s! Indeed, the creators (Make-Believe Games) are spinning this as a rare old-school RPG from the '70s that was recently rediscovered and reprinted. The setting is described as "1970s grindhouse underworld." Yes, please.

As in the original I Am Zombie, player characters ARE zombies. (Oh, you probably figured that out from the title.) The game uses cards instead of character sheets, promising low prep time and a simplified game experience. This time around, the action is set underground, "in a terrifying underworld hidden beneath our largest metropolises."

The project is nearly at its funding goal as I type this, which funds three books (core rules, antagonists, and locations) plus the "ID cards" that characters are made from. Stretch goals include more cards, a narrator screen, and additional story seeds.

Go check out the I Am Zombie: Toxicity Kickstarter page--it's a beautiful one, and filled with details.


(Source: Kickstarter | Image source: Make-Believe Games)

Thursday, March 31, 2016

Factions You Won't See in Predation


Smash-em-Up, Shanna, Smash-em-Up!

I recently mentioned the Monte Cook Games kickstarter "Worlds of the Cypher System" (expiring soon!) and its Gods of the Fall setting. Another of the three included settings is Predation, by Shanna Germain:
An asteroid will soon wipe out all life on earth. You know this—and you know when—because it’s in the history books your grandparents brought back to the Cretaceous period with them. Now your small society is trapped in prehistory, desperate to find a way back to your time. But at least you're not alone. You have tech, weapons, vehicles, and science from the future—you even have the ability to bioengineer the dinosaurs around you. Can you use these tools to survive a dangerous world on the brink of extinction?
Is that the sound of thunder you hear?

I know, so much potential, right? Predation’s designer, Shanna Germain, also wrote a cool blog post about two of the groups in this setting: SATI and the Butterflies. (That needs to be a band name.) These writeups gave me ideas for more cool prehistoric factions! I’m sure Shanna will love them.

Sleestaks


While Space and Time, Interglobal (SATI) is all cozy inside the group’s time-travel bunkers, and the Butterflies are camping out in the trees or mud or whatever, a group called the Sleestaks are living in style in a place they call the Lost City. Hear that hissing sound? That means “Go away or we’ll eat you” in Sleestak. These handsome reptilian fellows don’t go out in the daytime, but at night they’ll be eager to find some unprotected humans they might take back home to sacrifice to their god.

Sleestak guard: level 2, intellect tasks as level 1; Armor 1; crossbow attack inflicts 3 points of damage; short-range immobilizing net attack

Silurians


I hope you’re not thinking there’s only room for one batch of humanoid lizards in the prehistoric world, because a species known as the Silurians is also on the scene. Waaaay in the future (1970, man) they’ll cause problems for a time traveler, but in our dino-setting they’re still debating whether it’s time to go into hibernation or not. Considering themselves to be the masters of Earth, the Silurians don’t like the idea of sharing their planet with a group of time-traveling upstarts. With their advanced knowledge of genetic engineering, it’s possible the Silurians will give the humans a taste of their own medicine and perform experiments to see how versatile the human genome can be.

Silurian warrior: level 3, science-related tasks as level 4; Armor 2; immediate-range tongue attack inflicts 1 point of speed damage; venom causes the target to mutate on a failed Might defense roll; carries 1 random cypher

Flintstones


The SATI folks might be pretty proud of their time-travel base and cybernetics and iPods and such, but the true masters of technology in this era are the Flintstones faction. Led by an inscrutable warrior called Fred, the Flintstones have cobbled together an empire featuring engineering feats such as bird-tech audio sampling, massive-scale quarry excavation, and foot-powered cars. The Flintstones are not aggressive, but they can be protective of their scientific advances—and Fred himself has a legendary temper. Members of other factions have learned to approach the Flintstones with caution...and a giant offering of ribs.

Bamm-Bamm, warrior of the Rubble clan: level 1; strength tasks as level 6; club attack inflicts 6 points of damage

Thursday, March 24, 2016

Gaming at MidSouthCon 34


Memphis's oldest and biggest science fiction & gaming con is MidSouthCon. This year was number 34, and yes of course I went (like I've been doing since high school).

Most of my activities were gaming-related, so I'll focus on those. The con also featured seminars, writing & artist guests, kid-friendly activities, a dealer's room, an art show, video gaming, a dance, a banquet, and probably other stuff I'm forgetting, so this won't be comprehensive coverage. Hell, it won't even be comprehensive coverage of the gaming--just the things I personally played.

Shadow of the Demon Lord

Of course I had to get into a Shadow of the Demon Lord session, being run by Gaming Guest of Honor Rob Schwalb, the game’s designer. I’d read the book but hadn’t played the game, and I’m happy to say it’s lots of fun to play. Rob ran “The Apple of Her Eye” by Steve Kenson. He’s an animated GM, and skilled at using voices and evocative description.

I didn’t know until this game session that Rob had added a lot more playable races to the game than the ones featured in the core rules. Just from my choices from his stack of rogues, I could pick between a revenant, a vampire, and a pixie. I chose the latter, and had a blast. Another player made good use of a revenant priest. Our youngest player (who plays Catastrophe in my Numenera game) chose a changeling, which she played to horrific effect. (She took the form of a bartender, then killed him so he wouldn’t jeopardize her disguise.)

Munchkin


Playing Munchkin is a MidSouthCon tradition for me—at least in the years when my friend Kerry Jordan attends. He brings his huge collection of Munchkin games and runs a few slots to teach people to play it. Indeed, this is how my wife got her introduction to the game—and went on to win it, totally trouncing the young kids we were playing against.

This year we played the Guest Artist edition of Star Munchkin, while another table played the Nightmare Before Christmas version. (Kerry received this edition from a close personal friend who sees him every year at MidSouthCon.) My wife got close to winning this game, too, but another player—who had never played before—kicked our asses. We agreed he deserved the win!

Paranoia


Speaking of Kerry...another of his traditions is running Paranoia. That’s how I first met him! This year he ran “Stealth Train,” a wickedly clever adventure where we had to test an invisible train that wasn’t really there. Kerry is great at running Paranoia, right down to his extensive use of handouts and props. He made a custom notebook for the Loyalty Officer, gave us Bonus Duty lanyards to wear, had name placards on the table to remind us of our character names—all superb details.

The game started out with plenty of the usual shenanigans: sabotaging each other, finger-pointing, tattling on each other to Friend Computer, things like that. One player got a little too hostile, taking things a smidge too seriously, and the rest of us came down on him hard. It was a surprising display of cooperativeness for a Paranoia game. After he lost two clones (and the rest of us hadn’t lost any), this player said he had to go. (#ragequit) For a while, the rest of us continued being cooperative, and actually managed to reach the mission site! Then we remembered what game we were playing, and the backstabbing resumed with a vengeance. One of my favorite moments was when my (former) friend Jerrod used a mutant power to control my hand, making me draw my laser and kill a teammate. Well played, Jerrod. Bastard.

Toon

Rolling double sixes in Toon is bad. Doing so on Demon Lord dice is more so.
I’d never played Toon before, so jumped on this chance. The GM ran an adventure where we were auditioning for the Muppet Show. We made characters, which went pretty fast. I was proud of my character, a hippo who aspires to lose weight and thus become a unicorn. In the adventure we ended up having to search for Gonzo’s “friend” Camilla. The search led to Colonel Sanders, but we got confused and ended up meeting Bernie Sanders. Then we flew to Kentucky, and someone gave us directions to Norm McDonald’s house. Eventually Camilla made her own way back to Gonzo, but we (of course) took the credit.

I want to play more Toon, so I’m disappointed it’s out of print. Come on, Steve Jackson Games, bring it back!

The Con's Over. Go Home.


Yep, four games. That's all. There were others I wanted to play, but they either conflicted with the ones I did play or conflicted with my need for sleep. I saw that people ran Call of Cthulhu, Savage Worlds, 3 editions of D&D, and even playtests of Pugmire and the next edition of Paranoia.

I'm curious about what games people are running at other small cons. If you've been to any, please share in the comments!

Friday, March 18, 2016

Are You a God?


Monte Cook Games has a Kickstarter running right now for "Worlds of the Cypher System," featuring three setting books for their Cypher System game (which I love). All three sound great, but today let's check out the Gods of the Fall setting, by Bruce Cordell:
The old gods are dead. Burning and crumbling, the divine realm dropped from the sky and smashed into the world like a vengeful star. The earth was plunged into darkness. Hope shriveled. Life has become cheap, brutal, and short. But from the ashes of this catastrophe, you can awaken your own divine spark. Claim a dominion; declare yourself the god of War, of the Hunt, of Winter, of Fire, or of the realm of your choice. And if you can complete your divine labors, fulfill prophecy, and throw down the despots that rose in place of the fallen gods, you might redeem a world fallen into evil. You might truly become—a god!
How cool is that! You can eventually play as a god!

Now, I know you’re already thinking of the possibilities. “I could become the god of war,” you think! “Or the god of time!” What power!

Slow down there, Mr. Deity. Here’s my suggestion: Don’t aim for the top right away. It’s a lot of responsibility being, say, the god of death. One little slip-up and you might depopulate the wrong continent! So start small. Be a god in training, and roll a d20 on the tables below to see what kind of junior god you should be.

(It may turn out that your power doesn’t match your divine domain. No matter. The gods work in mysterious ways.)

You are the god of...
  1. Cookies 
  2. Crippling back pain 
  3. Déjà vu 
  4. Facial hair 
  5. Food spoilage 
  6. Goosebumps 
  7. Hangovers 
  8. Hiccups 
  9. Homonyms 
  10. Ladybugs 
  11. Nearsightedness 
  12. Odors 
  13. One night stands 
  14. Oversleeping 
  15. Profanity 
  16. Puns 
  17. Rainbows 
  18. Static electricity 
  19. Underwear 
  20. Vertigo 
Your signature godly power is...
  1. animating leaves on a windy day
  2. avoiding spoilers
  3. communicating using only your eyebrows
  4. creating "to-do" lists
  5. decreasing the calorie count in foods
  6. detecting sarcasm
  7. finding that itchy spot on a dog that makes him kick his leg
  8. healing damaged clothes
  9. leaning back in a chair and balancing it on two legs
  10. levitating balloons
  11. motivating toddlers
  12. playing both sides of "good cop / bad cop"
  13. purring like a kitten
  14. scintillating conversation 
  15. sleeping through anything
  16. speed reading
  17. spelling
  18. summoning slugs
  19. turning things purple
  20. ultrasonic yodeling

Thursday, March 10, 2016

Edge of the Empire Dice: Film Examples


I've heard Edge of the Empire players say that the game's narrative dice system helps recreate the action-packed feeling of the Star Wars movies. With that in mind, I thought I'd imagine how the die results line up with example scenes from the movies. Feel free to share your own ideas in the comments!

No Successes, No Advantage or Despair

  • "Better bluff this Imperial on the comm." (Rolls) "Boring conversation anyway."
  • "My tauntaun is upset, but I don't see anything." (Rolls) *Wampa fist*
  • "You will bring Captain Solo and the wookiee to me." (Rolls) "Your powers will not work on me, boy."

No Successes But Some Advantage

  • "Do, or do not. There is no try." (Rolls) "Moved a tiny bit, the X-wing did."
  • "Master Luke! You're standing on..." (Rolls) "Crap! Well, at least this guard is getting eaten with me."

No Successes But Some Threat

  • "Our snowspeeder is gonna crash! Gotta try to land!" (Rolls) *Crash* "Dak?"
  • "Vader is here!" Zap! Zap! (Rolls) "Hey, where's my blaster going?"
  • "I'll just sneak up on these scout troopers..." (Rolls) *Snap!*

No Successes But Despair

  • "Oh my, stormtroopers, here? I'm sure they'll listen to reason." (Rolls) *Droid parts scatter*
  • "Just gotta slice into this bunker's back door..." (Rolls) *Extra door closes over the first one*
No Successes But Triumph
  • "Boba Fett is around here somewhere...but I'm blind!" (Rolls) *Burp*

Success, No Advantage or Despair

  • "These aren't the droids you're looking for." (Rolls) "These aren't the droids we're looking for."

Lots of Successes (or Success + Triumph)

  • "Use the Force, Luke!" (Rolls) "Great shot, Kid, that was one in a million!"

Success + Advantage

  • "Never tell me the odds!" (Rolls) Asteroid: 1; TIE fighters: 0.
  • "Bleep bloop bleep!" (Rolls) Blast doors open, and the computer mentions that the hyperdrive was disabled.
  • "Leia...hear me..." (Rolls) "We've got to go back. I know where Luke is."

Success + Threat

  • "Gotta close that blast door..." (Rolls) "Aha!" *Blast* "Now, where are the bridge controls?"
  • "I'm going to find a way out of the detention block." (Rolls) "Into the garbage chute, Flyboy."
  • "Luke is gonna freeze to death out here. How can I save him?" (Rolls) "*Sigh* Really?"
  • "Let's find a place to hide on this asteroid." (Rolls) "Yeah. That'll do nicely."

Success + Despair

  • "Now to unfreeze Han so we can get out of here..." (Rolls) "I know that laugh."


Tuesday, March 1, 2016

Edge of the Empire Profession Quotes

When she was picking out a D&D character to play from the excellent pregenerated PCs on the D&D website, my favorite player (and wife) found the character quotes to be extra helpful in getting a feel for each character. A few days later, when I mentioned wanting to start an Edge of the Empire campaign, she said she’d like to find something similar for characters in that game. We looked around and didn’t find anything like that, so I wrote the ones below, one for each profession. If you find them helpful, or you think of fun quotes of your own, let me know in the comments!

Bounty Hunter: Assassin
“Oh, you want to surrender? That’s a good one."

Bounty Hunter: Gadgeteer
“I’m sure I can squeeze a little more power out of this thing."

Bounty Hunter: Survivalist
“Let’s take a different path. I’m pretty sure those are rancor droppings."

Colonist: Doctor
“It was close, but I managed to managed to patch you up. Now, let’s talk about what you owe me."

Colonist: Politico
“Put away your blasters. I’m sure we can work this out."

Colonist: Scholar
"Don't trust these guys. I've seen those forehead markings before. These are cannibals from the Unknown Regions."

Explorer: Fringer
"If we can make it to One-Eyed Lev's cantina, we'll be safe. Well, safe-ish."

Explorer: Scout
"Womp Rat to Treehouse. Target spotted. Three walkers--correction, four walkers--inbound. Over and out."

Explorer: Trader
"I KNOW what you sell the REGULAR customers. I want to see the special stock."

Hired Gun: Bodyguard
"Trouble. Get behind me. All of you."

Hired Gun: Marauder
"Nah, keep your blaster. It would only slow me down."

Hired Gun: Mercenary Soldier
"Form up. We'll soften them up with missile fire first."

Smuggler: Pilot
“Hang on…things are about to get bumpy."

Smuggler: Scoundrel
“Why are you people so jumpy? Don’t you trust me?"

Smuggler: Thief
"Hey, if they didn't want me to have it, they should have protected it with something better than a G3-series Shock-Lock."

Technician: Mechanic
“I KNOW the hyperdrive is smoking. Just give me one more minute with it."

Technician: Outlaw Tech
“This won’t hurt a bit, Cee Cee. You’ll like having a built-in flame projector."

Technician: Slicer
“I can get us past their security if you can keep those guards distracted."