Thursday, December 22, 2016

The Rogue One Holiday Special


Did you see there's going to be a Rogue One Holiday Special? I'm so excited! Here are the details:

"Over the river and through the woods...to a galaxy far, far away! Join Mon Mothma, Red Leader, and lots of BRAND NEW wacky characters as they celebrate Life Day--one year BEFORE the celebration shown in the original epic Star Wars Holiday Special. Just as you felt when you first saw that classic celebration of Star Wars seasonal spirit, the Rogue One Holiday Special will leave you wondering, "What just happened?!?"

"Although Mark Hamill, Carrie Fisher, and Harrison Ford couldn’t make it this year, you'll be convinced that they DID, thanks to the magic of CGI! Enjoy extended close-ups where you can see every lifelike pore on Luke's face, Leia's alabaster skin and painstakingly-rendered hair buns, and Han's devilish smirk--all of them up to 92% accurate!

"Joining the famous rebels this year are a fun batch of new additions to the Star Wars canon, including:

  • K-2S0 (that's "zero", not "O"!), K-2SO's evil twin (featuring an LED mustache).
  • Red Leader's family, Martha and little Johnny Leader.
  • The Imperial Marching Band. (They may not hit all their notes, but these musicians are real troopers!)

"Finally, you won't want to miss a few special treats we have for your human eyes and ears. Singer-songwriter Sia joins us to sing "The Twelve Parsecs of Life Day" (sure to be an instant classic), and a new animated short will introduce this year's hot new action-figure-tie-in character: Darth Fett.

"You won't find this magical show on just any old streaming service this year--in fact, you won't find it on any streaming service at all! In order to recreate the magic of the most famous 1970-era science fantasy holiday special of all time, we're releasing the Rogue One Holiday Special on unlabeled VHS tapes and distributing it directly to fan conventions and comic book store discount bins.

"Happy Life Day!"

-Source
-Image created at FlamingText.com

Friday, December 9, 2016

Star Trek Adventures: First Playtest Session

Our holiday centerpiece

Last weekend I ran my group through the first playtest adventure for Star Trek Adventures (which I talked about earlier, due out next summer.) I don’t want to spoil the adventure for others who might be in the playtest, so my discussion here will be general.

Basic Rules (as of this writing)


This is a playtest, so a lot of details about the game may change before publication. But I wanted to give you a brief overview of what playing the game is like.

Star Trek Adventures uses the 2d20 system, which Modiphius uses in some of their other games such as Mutant Chronicles 3rd Edition and Robert E. Howard's Conan. I’m not familiar with those, but in the STA version, you add an attribute to a skill, then roll 2d20 and hope one or both are equal to or less than that number. The game gives you ways to add more d20s (up to 5), and rolling a 1 or rolling under your skill’s specialty gets you an extra success. The number of successes you need depend on the difficulty of the task (usually 2).

Here are some other notable rules from the current playtest draft:

Momentum: When you roll more successes than you need on a given task, you can spend the extras for added effect--or save them in a group Momentum pool that everyone can use on later turns. Momentum points let you do things like add a d20 to a roll, or make a roll harder for an enemy.

Threat: Kind of the opposite of Momentum, Threat points are a pool that the GM can use to help out the bad guys. Players can choose to voluntarily add to the Threat pool to gain an extra die to roll, thus helping themselves out in the short term by risking more trouble later on.

Another chance to use my action tracker cards!

Determination: Each PC starts with several of these tokens, and they work like hero points or plot points or bennies in other games. You spend them to do cool things, and earn them by being a good player. In STA they're more powerful than Momentum points, but it does feel like there's some overlap.

Values: Each PC in the playtest had 3 Values, things like "Fortune Favours the Bold," "No Love of Violence," and "Outspoken and Argumentative." The playtest rules spell out one positive use for this and one negative. If you're rolling on something your Value might help, and you spend Momentum on it, you can get an extra Momentum point for free. And on the negative side, you can choose to gain a point of Determination if you accept a Complication from the GM. (Kind of like a GM Intrusion in Monte Cook Games's Cypher System.) It sounds like more uses for Values will be included in later rules. I think this has the potential to be core to the game's "Star Trek" feel.

Challenge Dice: When rolling damage or similar results, you use special 6-sided dice. For now we don't have specially printed dice, so we use regular six siders with the following values: 1-2 count as normal, 3-4 count as nothing, and 5-6 count as 1 plus a bonus effect. The effect differs per weapon; an example would be a knockdown effect when you're punching someone.

Injuries: Every character has a Stress track, and damage will usually come off of this. If you run out of stress, or take a lot of damage at once, your character is Injured, which in this game means you're out of the fight. You can, however, spend Determination to soldier on.

Group Impressions

Happiness is a table full of dice and playtest notes.

I enjoyed reading the playtest rules and running the game. In play, we felt that some of the rules need tweaking--especially extended tasks, which were extra hard to understand and really slowed us down--but I am optimistic about the game's future. There's a lot to like here: the system is (mostly) simple, there aren't a ton of skills, players have a lot of control over their destinies, and there's a focus on encouraging problem-solving and not just fighting.

I'm expecting the second playtest adventure in a few weeks. I hear it may include starship rules and/or character creation. Can't wait!

Wednesday, November 30, 2016

Star Trek Adventures Playtest Begins


Modiphius has kicked off the playtest for their upcoming Star Trek Adventures RPG. Not only is it a playtest, it's a "Living Playtest," in which the playtest reports from gamers will influence characters and maybe even events in future adventures.

When you sign up, you choose between one of four playtest ships. Your choice determines what kind of missions you'll receive, from combat missions to science missions to a balanced mix.

I'll be running each playtest mission as Modiphius releases them, so if you're in Memphis, feel free to join me! (My ship is the USS Venture, featuring a broad range of missions in the Next Generation era.)

You can sign up for the playtest on the Star Trek Adventures playtest page.


Tuesday, November 8, 2016

Game Creators Endorse Hillary Clinton

Mike Selinker and more than 300 other creators of games (both tabletop and electronic) have posted an open letter endorsing Hillary Clinton for president. In addition to urging Americans to vote for the Democratic candidate, the letter describes Hillary and Trump in gaming terms.


The full letter, along with the list of game creators who support it, is at this link:
The Only Game in Town
The list of creators includes some of the game designers I admire the most, including:

  • Mike Selinker (Betrayal at House on the Hill)
  • Rob Heinsoo (13th Age)
  • Jonathan Tweet (D&D 3rd Edition)
  • Andrew Looney (Fluxx)
  • Allen Varney (Paranoia)
  • Matt Forbeck (Dungeonology)
  • Sean K. Reynolds (Forgotten Realms Campaign Setting)
  • Sean Patrick Fannon (Savage Rifts)
  • Dennis Detwiller (Delta Green)
  • Steve Kenson (Mutants & Masterminds)
  • Jonathan Gilmour (Dead of Winter)
  • Bruce Cordell (The Strange)
  • Shanna Germain (No Thank You, Evil!)
  • Greg Stolze (Unknown Armies)
  • Keith Baker (Gloom)
  • James Earnest (Cheapass Games)
  • John Kovalic (Munchkin)

I'm with you, creators. Sure hope we win this one.

Friday, November 4, 2016

NaNoWriMo 2016


National Novel Writing Month is here!

This is my fifth year participating. My first was 2004, my latest was 2010, and the only year I "won" was 2007. (I take a stab at making that one publishable now and then, but it's still a mess.)

If you haven’t heard of NaNoWriMo, here’s the gist of it: In November, crazy people try to write a 50,000 word novel. This is short as novels go, but was chosen as an achievable target and a solid accomplishment. Participants “win” if they reach that word count; this is very much an honor system achievement, and the only prize is a sense of accomplishment. (What else do you need, really?)

I’ve spotted a few gaming industry folks who are participating this year, including Barbara Blackburn, Todd Bogenrief, Phil Brucato, and Ian Lemke. (If I missed you, please let me know!)

Back to novel writing now. If you’re participating, please let me know in the comments, and add me to your Buddy list. (Here's a link to my author page. My ID is KeithGarrett.)

Wish me luck!

Thursday, October 27, 2016

My Halloween Music Playlist


Halloween is near! I know these words will sound terribly dated in a year or two, if they don’t already, but I like to burn1 a playlist of my favorite Halloween music onto a CD2 so I can listen to then when I’m driving3.
(Translation key:
1: record onto physical media
2: a piece of plastic used to store digital music in the physical world
3: people in my time didn’t have self-driving cars)
I’m due to put together a new playlist, but here’s the one I’ve been listening to for the last few years.

  1. Monster - Fred Schneider. This monster is in his pants!
  2. Dead Man's Party - Oingo Boingo. My favorite Halloween-related song.
  3. Fright Night - J. Geils Band. From the original movie. Very 80s.
  4. This Is Halloween - Danny Elfman. From The Nightmare Before Christmas.
  5. The Blue Wrath - I Monster. Used at the beginning of Shaun of the Dead.
  6. Partytime (Zombie Version) - 45 Grave. From Return of the Living Dead.
  7. Halloween (She Get So Mean) - Rob Zombie, from his Halloween Hootenanny album.
  8. Zombi - Zombie Nation. Also from Shaun Of The Dead.
  9. Addams Family Jazzy Theme - Czech Quartet. A jazzy cover.
  10. Gravewalk - Satan's Pilgrims. Also from Halloween Hootenanny.
  11. The Time Warp - Richard O'Brien, Patricia Quinn, Little Nell & Cast. From The Rocky Horror Picture Show.
  12. The Munsters - The Ventures. Another unusual cover.
  13. Ribcage Mambo - Frenchy. Also from Halloween Hootenanny.
  14. Puttin' On The Ritz - John Morris, Gene Wilder, Danny Boyle. From Young Frankenstein.
  15. Ghostbusters - Ray Parker Jr.
  16. The Gonk (Remix) - Kid Koala / The Noveltones. From Shaun of the Dead (and, before that, Dawn of the Dead).
  17. Devil Woman - Cliff Richard. (I really need to complete the trilogy by adding Evil Woman and Witchy Woman.)
  18. Back From The Dead - Spinal Tap.
  19. Moonlight Feels Right - Starbuck. (Admittedly a weak connection to Halloween, but I love the song so there.)
  20. Theme From 'Young Frankenstein’ - Rhythm Heritage. From Young Frankenstein.
  21. The Raven - Read by Christopher Walken, from Closed on Account of Rabies.

I’d love it if you shared some of YOUR favorite Halloween songs with me here! What do you like to listen to when it’s the haunting season?

Tuesday, October 25, 2016

I Ran TimeWatch on International Pelgrane Day


To celebrate the 10th anniversary of their Gumshoe system, Pelgrane Press declared last Friday, October 21, as International Pelgrane Day, and encouraged their fans to play their favorite Pelgrane games. And since all I need is an excuse, I did!

I really like the Gumshoe system. I've played two Gumshoe games, Night's Black Agents (on Free RPG Day 2016) and TimeWatch (at Gen Con 2016), and I've read a third, Trail of Cthulhu. But choosing which one to run was easy: the one my wife and I couldn't get enough of at Gen Con: TimeWatch!

The adventure I ran was “Recruiting Call," from the TimeWatch rulebook. I ran it for my group at home, using the pregenerated characters Pelgrane provided on their website.

I also got to use my action tracker cards and my Rippers
bennies (as Halloween-themed "stitches").

Now my wife has played two of the pregens, Altani and Vid, and made the most of each role. I'm sure it would seem like obvious pandering if I declared her the MVP of the game, so I won't do that. (She totally was.)

I don't want to spoil any details of the adventure, but I can mention it involved time-traveling Nazis and a famous historical figure. At one point, the players have to prevent a Nazi from keeping the historical figure's parents from meeting and marrying. My friend Jerrod (playing Skegg) came up with the most entertaining plan I heard all night: he would use Skegg's disguise ability to impersonate the mother of the historical figure and get the Nazi to fall in love with--and marry--Skegg. (Things didn't exactly go that way, but I wish they had.)

Some other highlights from our game:

  • Skegg disguising herself as a Nazi general, Hitler, and Elvis.
  • The players researching history on their phones, saving us all from listening to me drone on about everything.
  • The team going back in time to arrange a "hunting accident."
  • The players cleverly using Preparedness to seed the area with horses and C4, “Bill and Ted” style.
  • The PCs realizing that they had to avoid killing an enemy that they already saw die later in life.

This was a good example of an improvisational adventure. It had a linear structure, in that scene one led to scene two which led to scene three, but within each scene the players had plenty of leeway in how they tackled the situations. That’s a little outside my comfort zone, and I’m glad I got to practice running a game in this style. I want more.

I dressed up for the occasion.

How about you? Are you a Pelgrane fan? Did you do anything fun on International Pelgrane Day (whether related to their games or not)?

Check this out, too...Pelgrane posted a round-up of Pelgrane Day events on their website, including some videos of game sessions.